When parented to a ViewportFrame, WorldModel extends limited physics for its children on to that ViewportFrame. For example, BaseParts that are parented to the WorldModel can be animated and spatially queried (for example by raycasts) but those parts are not simulated.
WorldModel is a new feature in Roblox that you can use to play animation inside the UI. This is a basic example of how it works. I'm a developer on Roblox and this is my first video on...
When parented to a ViewportFrame, WorldModel extends limited physics for its children on to that ViewportFrame. For example, BaseParts that are parented to the WorldModel can be animated and spatially queried (for example by raycasts) but those parts are not simulated.
Hi, with the release of WorldModels, I’ve been wondering how to make them work but I have no clue. I’ve looked around to try and find information but I can’t find anything so I’ve came here to ask. Here’s a few of some generic things I’d like to try and get working inside of a ViewportFrame.
WorldModel doesn’t have any members, all of its members are inherited, although it appears to not show its inherited members from WorldRoot. I was literally discussing adding animated characters to a viewport frame with @WisdomClock today. This came at the perfect time for us haha.
I think that might be the source of the bug since I tried using one of the characters from the roblox animator and that worked fine without renabling the motor6ds.
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The WorldModel class inherits from WorldRoot. This class was added in version 410. WorldModel in the Roblox Creator Documentation WorldModel in the Roblox API Reference.