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The way in which the elements of a design relate to one another and to the room matters, and this is what experts say you should know ...
1. Consider the Room Size . The room’s length, width, and height are the foundation for determining scale and proportion. “The most common mistake I see is choosing pieces that are too large ...
With less in the room, you’ll get a clearer sense of the space’s proportions and focal points (a good time to make sure the larger furniture feels at the right scale, too). 3. Don’t Ignore ...
A Legend of Luca is perhaps the perfect example of how room-scale VR can be integrated into gaming. Check out our interview with the developer.
The Digital Grotesque project isn’t the first example of 3D-printed architecture we’ve seen; Dutch firm DUS Architects has led the way, developing an 11.5-foot custom 3D printer that it plans ...
With less in the room, you’ll get a clearer sense of the space’s proportions and focal points (a good time to make sure the larger furniture feels at the right scale, too). 3. Don’t Ignore ...