Granular synthesis was first suggested as a computer music technique for producing complex sounds by Iannis Xenakis (1971) and Curtis Roads (1978) and is based on the production of a high density of ...
The best known of these methods is called granular synthesis and the granulation of sampled sound that produce their results by the generation of high densities of acoustical quanta called grains.
While the original focused primarily on wavetable synthesis, the new version brings multi-samples, granular synthesis, sample-based oscillators, and spectral synthesis. This diverse range of ...