Here's my pretty basic metaball shader for godot 3.1. I'll try to break it down. You start with objects in your scene (the balls) and a plain black clear color. The shader is attached to a TextureRect ...
You can create a release to package software, along with release notes and links to binary files, for other people to use. Learn more about releases in our docs.
Some results have been hidden because they may be inaccessible to you
Show inaccessible results