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Since the human body is non-rigid, actions captured in different views always involve action occlusion and information loss. Recently, view-variation-related human action recognition is still a ...
Meta is expected to present three new headset prototypes that can compete with the human eye in terms of field of vision and pixel density.
Ahead of an upcoming technical conference, researchers from Meta’s Reality Labs Research group published details on their work toward creating ultra-wide field-of-view VR & MR headsets that use novel ...
Recent neural human representations can produce high-quality multi-view rendering but require using dense multi-view inputs and costly training. They are hence largely limited to static models as ...