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Lexica is Amplify’s premier English Language Arts immersive game world. It includes 14 embedded games, each with multiple levels and episodes, as well as a library stocked with more than 300 books.
FunBrain: Language Arts Games: Help Spellaroo make it to the “Land of the Joeys” and the Plural Girls find their friends who got lost in the bubble machine.
Prodigy Education Expands its Market Leadership in Game-Based Learning to English Language Arts News provided by Prodigy Education Oct 26, 2021, 06:01 ET. Share this article. Share to X ...
I’ve found that in addition to integrating STEM into language arts activities, using technology is a great way to generate deeper language arts engagement. Related content: How we turned around ...
That’s what University of Chicago professor Shane Dunkle and his English-learning board game group have found during their weekly Dungeons and Dragons games. The stakes can be high.
When it comes to language learning, an old adage rings true: a picture is worth a thousand words. There is growing evidence that the arts—be it a picture, drama, song, or dance—may help ...
6th grade English Language Arts tips: Here's how to help your student Here's how you can help your sixth-grader master reading and writing outside of the classroom. Feb. 1, 2020, 12:30 PM EST ...
This research has also demonstrated that the arts support conventional literacy skills—reading, writing, speaking, and listening—across different learning abilities.
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