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Card draw is easily white's weakest area. Blue has it unconditionally, black lets you trade life for it, green often bases it on your creatures, and red has you discard cards in exchange for a ...
In Magic: The Gathering, white cards typically focus on Angels and human soldiers, alongside granting +1/+1 counters, ... it allows you to draw a card. But if you have 5 white mana, ...
Whenever you draw a card, target opponent mills two cards. If two nonland cards that share a color were milled this way, repeat this process. Five generic, one blue: Draw a card, then discard a card.
White can struggle with card draw, and Esper Sentinel is the best way to get around this weakness, and gets around it fantastically. Those were the 13 best white creatures in Magic: The Gathering ...