When Duolingo launched in 2012, the language-learning app became the poster child of gamification. The app is shameless and magnificent in its efforts to get users hooked on lessons with streaks, ...
Middle and high schoolers are both the easiest and most difficult audience. If you’re developing a neat little video game, chances are they’re willing to download it right away. But if, like the team ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results