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  1. Computer Hardware & Operating System Requirements - Roblox …

    The minimum system requirements for Roblox are listed below. If you are experiencing issues playing the experience, you may need to...

  2. math.min | Documentation - Roblox Creator Hub

    Returns the minimum value among the numbers passed to the function.

  3. Min/Max Values Module - Scripting Support - Roblox

    Aug 15, 2022 · Morning, I’m just messing around with a leaderstats script, and I was wondering how I could link the min/max values to an “IntValue” I have created the values property …

  4. Log in to Roblox

    ©2025 Roblox Corporation. Roblox, the Roblox logo and Powering Imagination are among our registered and unregistered trademarks in the U.S. and other countries.

  5. Use cases for math.clamp (), math.min (), and math.max () - Roblox

    Jan 13, 2023 · There you use math.max to limit the speed. There are definitely more cases but these are the ones I can think of right now. Tl;DR control a number by adding a maximum …

  6. Charts - Roblox

    Visit millions of free experiences and games on your smartphone, tablet, computer, Xbox One, Oculus Rift, Meta Quest, and more.

  7. What is this used for? - Scripting Support - Roblox

    Sep 14, 2023 · The opposite of math.min is math.max which returns the highest number. math.min can be used in situation where you need to return the smallest value with the given …

  8. What does math.min do? - Help and Feedback / Scripting Support …

    Jun 13, 2020 · It returns the smallest number of its arguments print (math.min (5, 10, 1, -5, 500)) -- -5 The opposite of this is math.max. It returns the largest How do I make an npc follow the …

  9. StarterPlayer.CameraMaxZoomDistance | Documentation - Roblox …

    To change the default min and max zoom distance values for a player when they first enter the game, you can change the StarterClass.Player.CameraMinZoomDistance and …

  10. math.clamp | Documentation - Roblox Creator Hub

    Returns a number between min and max, inclusive.